When the protagonist's AT is high enough, the protagonist can spare monsters without ACTing. AT can be changed temporarily during battles with ACTs or consumables. The protagonist's base AT increases with LV and equipping a weapon. The number in the () determines the weapon's power.ĪT ( Attack or ATK traditionally) determines the damage output of the attacking party. Determines the strength of the FIGHT option in combat. HP has been abbreviated for Horsepower or Hit Poodles from Aaron and the Dog Salad's info Checks respectively.Īttack. Some attacks, such as those by Mettaton EX, have additional points at which the damage dealt varies. For each of the protagonist's health thresholds of 21, 30, 40, 50, 60, 70, 80, and 90, enemy attacks deal one more damage, up to a total of 8 extra damage per attack at an HP above 90. Increased HP also increases the amount of damage monster attacks deal. If a monster's HP reaches 0, they disintegrate into dust and reward the protagonist with EXP and GOLD. Upon reaching 0 HP, the protagonist's SOUL snaps in half and shatters, sending them to the GAME OVER screen and loading the last SAVE Point or autosave. The loss is dependent on the attacking party's Attack and the party of receipt's Defense. If the save file is edited to obtain higher HP than normal, entering battle resets it to a maximum of 15 over the maximum for the current level, not counting the extra boost to max HP at LV 20.Īn attack hitting the receiving party lowers their HP. HP can also be restored through consumable items, interacting with a SAVE Point, or absorbing green attacks in battle. Resting at the Inn or MTT Resort Bedroom fully heals and raises the protagonist's HP to up to 10 points above its cap. The protagonist's maximum HP starts at 20 and only increases when their LV does. HP ( Hit Points) is the level of endurance that determines the damage a monster or the protagonist can take before dying. The number to the right of your HP is your MAXIMUM HP. When you run out of Hit Points, you lose the game.
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